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To be clear: Krita is not a dedicated animation application. Luckily, I was in the minority, and Krita 3.x features a remarkably stable and capable animation interface. I personally didn't vote for animation I felt it would only distract Krita from its main purpose. Just last year (2015), Krita crowdfunded development, and as a stretch goal, funders voted for an animation plugin. (I'm not an illustrator, so the boost that Krita gives me to trick people into thinking I have skill with a brush or pen is much appreciated.) As an actual animation program, however, it's very much a new player. Kritaįrom its humble beginnings as "that painter app, the one that comes with KOffice" to a premiere open source freehand paint emulator, Krita has been a favourite graphics tool of mine for years.

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You can read about some of the more technical details about animation in Animation Basics by Nikhil Sukul. Although the tools are fairly specific to the task, these principles apply to other styles of animation as well. I'll concentrate on three of the most essential disciplines in animation: hand-drawn cel animation, digitally tweened animation, and stop motion. Over the next three months I'll highlight three open source applications that are reliable, stable, and efficient in enabling users to create animated movies of their own. Animation isn't easy, by any means it's a complex process requiring patience and dedication, but the good news is open source supplies plenty of high-quality animation tools. There are lots of different kinds of animation: hand-drawn, stop motion, cut-out, 3D, rotoscoping, pixilation, machinima, ASCII, and probably more.














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